bamsegrill
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CPU: 128-bit PlayStation 2 CPU
6 apr 2008 #0
System Clock Frequency: 294.912 MHz
Cache Memory: Instruction: 16KB, Data: 8KB + 16KB (ScrP)
Main Memory: Direct Rambus (Direct RDRAM)
Memory Size: 32MB
Memory Bus Bandwidth: 3.2GB per Second
Co-processor: FPU (Floating Point Unit)
Floating Point Multiply Accumulator x 1,
Floating Point Divider x 1
Vector Units: VU0 and VU1
Floating Point Multiply Accumulator x 9,
Floating Point Divider x 3
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 Million Polygons per second
Compressed Image Decoder: MPEG2
Graphics: Graphics Synthesizer
Clock Frequency: 147.456MHz
Embedded DRAM: 4MB
DRAM Bus bandwidth: 48GB per Second
DRAM Bus width: 2560 Bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Polygon Drawing Rate: 75 Million Polygons per Second
Screen Resolution: Variable from 256 x 224 to 1280 x 1024
Sound: "SPU2+CPU"
Number of Voices: ADPCM: 48ch on SPU2 plus definable, software programmable voices
Sound Memory: 2MB
Output Frequency: Variable up to 48 KHz (DAT quality)
IOP: I/O Processor
CPU Core: PlayStation (current) CPU
Clock Frequency: 33.8688MHz or 36.864MHz (Selectable)
IOP Memory: 2MB
Sub Bus: 32-bit
Interface Types: IEEE1394 i.Link
Universal Serial Bus (USB) x 2
Controller Port x 2
Memory Card x 2
Disc Device: CD-ROM and DVD-ROM
Device Speed: CD-ROM 24 times speed
DVD-ROM: 4 times speed
New Features: (North American model)
Drive bay (for 3.5" hard disc drive)
Expansion unit (for network interface)
DVD-Video playback built into the hardware, no Memory Card required
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